Archive for the ‘Apple’ Category

App Store Silliness

Marco Arment has a blog post that is yet another story of the Apple App Store approval process gone horribly wrong. It’s time for Apple to get out of the subjective approval business. I don’t buy that they are only trying to make sure the user experience is the best it can be. There are a mess of apps that are horrible from a user experience stand point that managed to make it through. I don’t know what their true agenda is but they need to either try to find a way to be truly objective or get out the approval business. This is one reason I have no interest in developing apps for the iPhone/iPod Touch.

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Apple’s $99 iPhone OS Upgrade

I’ve heard of people actually joining the iPhone Developer program, and paying the $99 fee for that priviledge, who aren’t developers and don’t have any intention of developing just to get iPhone OS 3.0 a few months early. While I think the changes in the OS are good and I won’t hesitate to spend the $9.95 to upgrade my Touch, I wonder what the intense attraction is that would provoke them to spend half to a third of the original purchase price on an OS upgrade.

I also wonder if this was a calculated move on Apple’s part to see just how far their fans would go. I hope  that is just the cynic in me talking and not reality but you have to wonder. I think one of Apple’s strategies is frequent “testing of the waters” when it comes to their customers, how their customers react to news and to what lengths customers are willing to go (for example, standing in line outside of an Apple store for a new whatever).

Apple’s Responsibility

A new site has sprung up in the wake of Apple’s decision to forgo the Macworld Conference and Expo after 2009. It is called Silent Keynote and asks all keynote attendees to not clap, cheer or wistle during the keynote to protest Apple’s withdrawal from the event on the grounds that this decision shows that they don’t care about the Apple community.

Apple’s responsibility to the community is not to hang out with friends one week a year. Their responsibility is to produce terrific products for their community to use and tools for developers to innovate on those products 52 weeks a year.